Saturday, December 6, 2025

Oblast: a better Blasto game for the Commodore 64

Way back (well, six months ago, anyway), when I was wiring up a Gremlin Blasto arcade board, we talked at length about this 1978 arcade game's history and its sole official home computer port by Milton Bradley to the Texas Instruments 99/4A. In the single player mode you run around in a maze and try to blow up all the mines, which can set off sometimes impressive chain reactions, all the while making sure you yourself don't go up in flames in the process.
The TI-99/4A version was the Blasto I originally remember playing as I never did play Blasto in the arcades. (Also, for the record, we're not talking about Sony's unrelated Blasto for the PlayStation which, other than having the voice talents of the late and lamented Phil Hartman, was apparently a traumatic slog both for its developers and the few people who actually played it.) To the credit of its three composite authors, it is a competent and accurate conversion that also adds configurable options, colour graphics and music; in fact, TI's Blasto is probably my favourite game on the /4A, more so than any other cartridge. On the other hand, because it's an accurate conversion, it also inherits all of the original's weaknesses, which admittedly hail from the limited CPU and ROM capacity of the arcade hardware.

So, in that article, I mentioned two future Blasto projects. One is to save my pennies for a custom arcade cabinet to put the board in, though I just spent a cool grand plus on tires which used up a lot of those pennies and I've also got Christmas presents to buy. But the second was to write my own take on TI Blasto and soup it up. This project is the second one from my bucket list that I've completed. It took a couple years of work on it off and on, but it's finally done, with faster action and animation, a massive number of procedurally generated screens, and fully configurable gameplay.

I've christened it Oblast, and it's free to play on your real Commodore 64 or emulator. Let's talk about what's the same and what's different.


See more of my general vintage computing projects,
mostly microcomputers, 6502, PalmOS, 68K/Power Mac
and Unix workstations, but that's not all. Be kind, REWIND and PLAY.

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Thanks for reading. -- Cameron Kaiser